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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines / Creating and Editing Markers


Q3Marker_GetData

You can use the Q3Marker_GetData function to get the data associated with a marker.

TQ3Status Q3Marker_GetData (
TQ3GeometryObject marker, 
TQ3MarkerData *markerData);
marker
A marker.
markerData
On exit, a pointer to a TQ3MarkerData structure.
DESCRIPTION
The Q3Marker_GetData function returns, through the markerData parameter, information about the marker specified by the marker parameter. QuickDraw 3D allocates memory for the TQ3MarkerData structure internally; you must call Q3Marker_EmptyData to dispose of that memory.


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© Apple Computer, Inc.
11 JUL 1996